Real-time enterprises rely on user queries being answered in a timely fashion and using fresh data. This is relatively easy when systems are lightly loaded and both queries and upd...
We propose and evaluate a novel framework for enforcing global coordination and control policies over message passing software components in enterprise computing environments. This...
We study the conditional sojourn time distributions of processor sharing (PS), foreground background processor sharing (FBPS) and shortest remaining processing time first (SRPT) s...
Due to the lack of QoS support, ensuring an acceptable application level QoS for the real-time delivery of multiobject multimedia presentations on the current Internet is very cha...
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...