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BIRTE
2006
139views Business» more  BIRTE 2006»
14 years 1 months ago
Quality Contracts for Real-Time Enterprises
Real-time enterprises rely on user queries being answered in a timely fashion and using fresh data. This is relatively easy when systems are lightly loaded and both queries and upd...
Alexandros Labrinidis, Huiming Qu, Jie Xu
JCP
2006
106views more  JCP 2006»
13 years 9 months ago
Using Firewalls to Enforce Enterprise-wide Policies over Standard Client-Server Interactions
We propose and evaluate a novel framework for enforcing global coordination and control policies over message passing software components in enterprise computing environments. This...
Tuan Phan, Zhijun He, Thu D. Nguyen
CORR
2008
Springer
108views Education» more  CORR 2008»
13 years 10 months ago
Heavy-Tailed Limits for Medium Size Jobs and Comparison Scheduling
We study the conditional sojourn time distributions of processor sharing (PS), foreground background processor sharing (FBPS) and shortest remaining processing time first (SRPT) s...
Predrag R. Jelenkovic, Xiaozhu Kang, Jian Tan
WORDS
2003
IEEE
14 years 3 months ago
Towards the Delay and Synchronization Control for Networked Real-Time Multi-Object Multimedia Applications
Due to the lack of QoS support, ensuring an acceptable application level QoS for the real-time delivery of multiobject multimedia presentations on the current Internet is very cha...
Haining Liu, Magda El Zarki
TON
2010
157views more  TON 2010»
13 years 4 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle