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» Distributed Texture Memory in a Multi-GPU Environment
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CGF
2008
66views more  CGF 2008»
13 years 11 months ago
Distributed Texture Memory in a Multi-GPU Environment
Adam Moerschell, John D. Owens
CVPR
2006
IEEE
14 years 5 months ago
Fast Compact City Modeling for Navigation Pre-Visualization
Nowadays, GPS-based car navigation systems mainly use speech and aerial views of simplified road maps to guide drivers to their destination. However, drivers often experience dif...
Nico Cornelis, Kurt Cornelis, Luc J. Van Gool
IJCV
2008
242views more  IJCV 2008»
13 years 11 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...