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CHI
2006
ACM
14 years 7 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
WWW
2007
ACM
14 years 8 months ago
Delay tolerant applications for low bandwidth and intermittently connected users: the aAQUA experience
With the explosive growth and spread of Internet, web access from mobile and rural users has become significant. But these users face problems of low bandwidth and intermittent In...
Saurabh Sahni, Krithi Ramamritham
WOA
2003
13 years 8 months ago
A Programming Environment for Global Activity-based Applications
Abstract— This paper focuses on large-scale distributed systems that can be modeled as workflows of activities sharing resources, knowledge, know-how and services. We propose a ...
Flavio Corradini, Leonardo Mariani, Emanuela Merel...
ASSETS
2008
ACM
13 years 9 months ago
Speech technology in real world environment: early results from a long term study
Existing knowledge on how people use speech-based technologies in realistic settings is limited. We are conducting a longitudinal field study, spanning six months, to investigate ...
Jinjuan Feng, Shaojian Zhu, Ruimin Hu, Andrew Sear...
CHI
2005
ACM
14 years 7 months ago
Smart sinks: real-world opportunities for context-aware interaction
Can implicit interaction with a computer easily drive useful interface improvements in physical world settings? This paper presents a case study presenting multiple such context-a...
Leonardo Bonanni, Ernesto Arroyo, Chia-Hsun Lee, T...