A novel method for quantitatively measuring social interactions on small temporal and spatial scales on the basis of interaction geometry (reduced to the parameters interpersonal d...
Georg Groh, Alexander Lehmann, Jonas Reimers, Marc...
Sensor-based statistical models promise to support a variety of advances in human-computer interaction, but building applications that use them is currently difficult and potentia...
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
MASSIVE is a distributed virtual reality system. It provides rich facilities to support user interaction and cooperation via text, audio and graphics media, and interaction is con...
How does someone react when he faces a critical situation in his life? In this paper we present an initial initial implementation architecture based on a simulation model described...