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GECCO
2003
Springer
128views Optimization» more  GECCO 2003»
14 years 1 months ago
Learning Biped Locomotion from First Principles on a Simulated Humanoid Robot Using Linear Genetic Programming
We describe the first instance of an approach for control programming of humanoid robots, based on evolution as the main adaptation mechanism. In an attempt to overcome some of th...
Krister Wolff, Peter Nordin
CCGRID
2005
IEEE
14 years 1 months ago
Efficient resource description and high quality selection for virtual grids
Simple resource specification, resource selection, and effective binding are critical capabilities for Grid middleware. We the Virtual Grid, an abstraction for dynamic grid applic...
Yang-Suk Kee, D. Logothetis, Richard Y. Huang, Hen...
JTAER
2010
135views more  JTAER 2010»
13 years 6 months ago
Developing Trust In Virtual Software Development Teams
Today globally distributed software development has become the norm for many organizations and the popularity of implementing such an approach continues to increase. In these circ...
Valentine Casey
NOSSDAV
2005
Springer
14 years 1 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
GRAPHICSINTERFACE
2011
12 years 11 months ago
Formation sketching: an approach to stylize groups in crowd simulation
Most of existing crowd simulation algorithms focus on the moving trajectories of individual agents, while collective group formations are often roughly learned from video examples...
Qin Gu, Zhigang Deng