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» Distributed Worm Simulation with a Realistic Internet Model
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ICDCS
2009
IEEE
14 years 3 months ago
Distributed Key Generation for the Internet
Although distributed key generation (DKG) has been studied for some time, it has never been examined outside of the synchronous setting. We present the first realistic DKG archit...
Aniket Kate, Ian Goldberg
ICDCS
2002
IEEE
13 years 11 months ago
Accelerating Internet Streaming Media Delivery using Network-Aware Partial Caching
Internet streaming applications are affected by adverse network conditions such as high packet loss rates and long delays. This paper aims at mitigating such effects by leveraging...
Shudong Jin, Azer Bestavros, Arun Iyengar
IPPS
2007
IEEE
14 years 1 months ago
A Comparison of Dag-Scheduling Strategies for Internet-Based Computing
A fundamental challenge in Internet computing (IC) is to efficiently schedule computations having complex interjob dependencies, given the unpredictability of remote machines, in...
Robert Hall, Arnold L. Rosenberg, Arun Venkatarama...
DSRT
2003
IEEE
14 years 9 hour ago
Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Dennis M. Moen, J. Mark Pullen
IPCCC
2007
IEEE
14 years 1 months ago
Understanding Localized-Scanning Worms
— Localized scanning is a simple technique used by attackers to search for vulnerable hosts. Localized scanning trades off between the local and the global search of vulnerable h...
Zesheng Chen, Chao Chen, Chuanyi Ji