This paper introduces a distributed haptic control architecture that can render direct interaction between users in addition to cooperative manipulation of virtual objects. The pr...
Time synchronization is an essential service in distributed computing and control systems. It is used to enable tasks such as synchronized data sampling and accurate time-offlight...
Thomas Schmid, Zainul Charbiwala, Jonathan Friedma...
We present, in this paper, an algorithm which integrates flow control and dynamic load balancing in Time Warp. The algorithm is intended for use in a distributed memory environme...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
We introduce the concept, model, and policy-specific algorithms for inferring new access control decisions from previous ones. Our secondary and approximate authorization model (...