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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 1 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
ASAP
2005
IEEE
142views Hardware» more  ASAP 2005»
14 years 1 months ago
Decimal Floating-Point Square Root Using Newton-Raphson Iteration
With continued reductions in feature size, additional functionality may be added to future microprocessors to boost the performance of important application domains. Due to growth...
Liang-Kai Wang, Michael J. Schulte
HICSS
2005
IEEE
104views Biometrics» more  HICSS 2005»
14 years 1 months ago
Vicious and Virtuous Cycles in Global Virtual Team Role Coordination
Role coordination is an important aspect of task performance in teams. This phenomenon has received little attention in global virtual teams (GVT) with their coordination hurdles....
Juliana Sutanto, Chee Wei Phang, Huei Huang Kuan, ...
ICPADS
2005
IEEE
14 years 1 months ago
An Efficient Partition-Based Parallel PageRank Algorithm
PageRank becomes the most well-known re-ranking technique of the search results. By its iterative computational nature, the computation takes much computing time and resource. Res...
Bundit Manaskasemsak, Arnon Rungsawang
P2P
2005
IEEE
137views Communications» more  P2P 2005»
14 years 1 months ago
The Essence of P2P: A Reference Architecture for Overlay Networks
The success of the P2P idea has created a huge diversity of approaches, among which overlay networks, for example, Gnutella, Kazaa, Chord, Pastry, Tapestry, P-Grid, or DKS, have r...
Karl Aberer, Luc Onana Alima, Ali Ghodsi, Sarunas ...