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ICC
2009
IEEE
197views Communications» more  ICC 2009»
14 years 2 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
IEEECIT
2009
IEEE
14 years 2 months ago
A Highly Efficient Inter-domain Communication Channel
—With virtual machine technology, distributed services deployed in multiple cooperative virtual machines, such as multi-tier web services, may reside on one physical machine. Thi...
Hongyong Zang, Kuiyan Gu, Yaqiong Li, Yuzhong Sun,...
ATAL
2009
Springer
14 years 2 months ago
Actor-agent application for train driver rescheduling
This paper describes the design, implementation, visualizations, results and lessons learned of a novel real-world socio-technical research system for the purpose of rescheduling ...
Erwin J. W. Abbink, David G. A. Mobach, Pieter-Jan...
IPPS
2008
IEEE
14 years 2 months ago
Data throttling for data-intensive workflows
— Existing workflow systems attempt to achieve high performance by intelligently scheduling tasks on resources, sometimes even attempting to move the largest data files on the hi...
Sang-Min Park, Marty Humphrey
PIMRC
2008
IEEE
14 years 2 months ago
The limits of theory: Pragmatic challenges in mobile ad hoc systems
—The development of mobile ad hoc systems have considerably emphasized the need for a better understanding of the factors that influence the systems’ performance, i.e., mobili...
Franck Legendre, Martin May, Vincent Lenders, Gunn...