Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
Generally, the task in a distributed system must achieve an agreement. It requires a set of processors to agree on a common value even if some components are corrupted. There are s...
In this showcase we will present live running simulations which are integrated into the Access Grid in a variety of different ways. An example of this is the use of vncto distrib...