—A cardinal prerequisite for the system design of a sensor network, is to understand the geometric environment where sensor nodes are deployed. The global topology of a largescal...
Abstract. In this paper we present local distributed algorithms for constructing spanners in wireless sensor networks modeled as unit ball graphs (shortly UBGs) and quasi-unit ball...
We study the problem of distributed sampling and compression in sensor networks when the sensors are digital cameras that acquire a 3-D visual scene of interest from different vie...
Augmented Reality brings technology developed for virtual environments into the real world. This approach can be used to provide instructions for routine maintenance and error diag...
Reinhold Behringer, Steven Chen, Venkataraman Sund...
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...