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ICMCS
1999
IEEE
98views Multimedia» more  ICMCS 1999»
13 years 12 months ago
A General Framework and Communication Protocol for the Transmission of Interactive Media with Real-Time Characteristics
In this paper we present a general framework for the transmission of interactive media with real-time characteristics, i.e. media involving user interaction. By identifying and su...
Martin Mauve, Volker Hilt, Christoph Kuhmünch...
INFOCOM
2003
IEEE
14 years 29 days ago
A Multicast Transmission Schedule for Scalable Multi-Rate Distribution of Bulk Data Using Non-Scalable Erasure-Correcting Codes
–This paper addresses the efficient multicast dissemination of bulk data from a single server to numerous clients. The challenge is complex: a client may commence reception at ar...
Yitzhak Birk, Diego Crupnicoff
UIST
1992
ACM
13 years 11 months ago
Tools for Building Asynchronous Servers to Support Speech and Audio Applications
Distributed clientisewer models are becoming increasingly prevalent in multimedia systems and advanced user interface design. A multimedia application, for example, may play and r...
Barry Arons
ICN
2005
Springer
14 years 1 months ago
Load Distribution Performance of the Reliable Server Pooling Framework
Abstract. The Reliable Server Pooling (RSerPool) protocol suite currently under standardization by the IETF is designed to build systems providing highly available services by prov...
Thomas Dreibholz, Erwin P. Rathgeb, Michael Tü...
MOBICOM
2010
ACM
13 years 8 months ago
CSMA/CN: carrier sense multiple access with collision notification
A wireless transmitter learns of a packet loss, infers collision, only after completing the entire transmission. If the transmitter could detect the collision early (such as with ...
Souvik Sen, Romit Roy Choudhury, Srihari Nelakudit...