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CGO
2009
IEEE
14 years 2 months ago
Stream Compilation for Real-Time Embedded Multicore Systems
Abstract—Multicore systems have not only become ubiquitous in the desktop and server worlds, but are also becoming the standard in the embedded space. Multicore offers programabi...
Yoonseo Choi, Yuan Lin, Nathan Chong, Scott A. Mah...
P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 2 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
CW
2002
IEEE
14 years 22 days ago
Direct Segmentation for Reverse Engineering
In Reverse Engineering a physical object is digitally reconstructed from a set of boundary points. In the segmentation phase these points are grouped into subsets to facilitate co...
Marek Vanco, Guido Brunnett
CASES
2005
ACM
13 years 9 months ago
Optimizing stream programs using linear state space analysis
Digital Signal Processing (DSP) is becoming increasingly widespread in portable devices. Due to harsh constraints on power, latency, and throughput in embedded environments, devel...
Sitij Agrawal, William Thies, Saman P. Amarasinghe
SIGMOD
2008
ACM
162views Database» more  SIGMOD 2008»
14 years 8 months ago
Event queries on correlated probabilistic streams
A major problem in detecting events in streams of data is that the data can be imprecise (e.g. RFID data). However, current state-ofthe-art event detection systems such as Cayuga ...
Christopher Ré, Dan Suciu, Julie Letchner, ...