In this paper we consider the problem of temporal texture modeling and synthesis. A temporal texture (or dynamic texture) is seen as the output of a dynamical system driven by whit...
The applicability of network-based computing depends on the availability of the underlying network bandwidth. However, network resources are shared and the available network bandw...
Inspired by computational linguistic approaches to annotate the structures that occur in human dialogue, this paper describes a technique which encodes these structures as transfo...
Jarred McGinnis, David Robertson, Christopher Walt...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
d Abstract] Christoph Lenzen Computer Engineering and Networks Laboratory (TIK) ETH Zurich, 8092 Zurich, Switzerland lenzen@tik.ee.ethz.ch Thomas Locher Computer Engineering and N...
Christoph Lenzen, Thomas Locher, Roger Wattenhofer