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» Distributed synthesis of real-time computer systems
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ECCV
2006
Springer
14 years 10 months ago
Non Linear Temporal Textures Synthesis: A Monte Carlo Approach
In this paper we consider the problem of temporal texture modeling and synthesis. A temporal texture (or dynamic texture) is seen as the output of a dynamical system driven by whit...
Andrea Masiero, Alessandro Chiuso
CCGRID
2006
IEEE
14 years 2 months ago
Network Bandwidth Predictor (NBP): A System for Online Network performance Forecasting
The applicability of network-based computing depends on the availability of the underlying network bandwidth. However, network resources are shared and the available network bandw...
Alaknantha Eswaradass, Xian-He Sun, Ming Wu
ATAL
2005
Springer
14 years 2 months ago
Protocol synthesis with dialogue structure theory
Inspired by computational linguistic approaches to annotate the structures that occur in human dialogue, this paper describes a technique which encodes these structures as transfo...
Jarred McGinnis, David Robertson, Christopher Walt...
ATAL
2008
Springer
13 years 10 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
PODC
2009
ACM
14 years 9 months ago
Tight bounds for clock synchronization
d Abstract] Christoph Lenzen Computer Engineering and Networks Laboratory (TIK) ETH Zurich, 8092 Zurich, Switzerland lenzen@tik.ee.ethz.ch Thomas Locher Computer Engineering and N...
Christoph Lenzen, Thomas Locher, Roger Wattenhofer