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AINA
2005
IEEE
15 years 10 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
MOBIHOC
2002
ACM
16 years 3 months ago
Directional virtual carrier sensing for directional antennas in mobile ad hoc networks
This paper presents a new carrier sensing mechanism called DVCS (Directional Virtual Carrier Sensing) for wireless communication using directional antennas. DVCS does not require ...
Mineo Takai, Jay Martin, Rajive Bagrodia, Aifeng R...
128
Voted
SOSP
2007
ACM
16 years 1 months ago
DejaView: a personal virtual computer recorder
As users interact with the world and their peers through their computers, it is becoming important to archive and later search the information that they have viewed. We present De...
Oren Laadan, Ricardo A. Baratto, Dan B. Phung, Sha...
EMSOFT
2010
Springer
15 years 2 months ago
Semantics-preserving implementation of synchronous specifications over dynamic TDMA distributed architectures
We propose a technique to automatically synthesize programs and schedules for hard real-time distributed (embedded) systems from synchronous data-flow models. Our technique connec...
Dumitru Potop-Butucaru, Akramul Azim, Sebastian Fi...
141
Voted
ACSAC
2001
IEEE
15 years 8 months ago
Java Security Extensions for a Java Server in a Hostile Environment
The Java (TM) Virtual Machine is being used more frequently as the basic engine behind dynamic web services. With the proliferation of network attacks on these network resources, ...
David M. Wheeler, Adam Conyers, Jane Luo, Alex Xio...