Distributed PRocessing in Mobile Environments (DPRiME) is a framework for processing large data sets across an ad-hoc network. Developed to address the shortcomings of Google’s ...
Sean McRoskey, James Notwell, Nitesh V. Chawla, Ch...
In this paper, we describe FOBS: a simple userlevel communication protocol designed to take advantage of the available bandwidth in a highbandwidth, high-delay network environment...
Abstract--The paper introduces DILOC, a distributed, iterative algorithm to locate sensors (with unknown locations) in 1, with respect to a minimal number of + 1 anchors with known...
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
Traditional sensor network deployments consisted of fixed infrastructures and were relatively small in size. More and more, we see the deployment of ad-hoc sensor networks with h...
Martin F. O'Connor, Vincent Andrieu, Mark Roantree