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» Distributing synchronous programs using bounded queues
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NETGAMES
2004
ACM
14 years 1 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ISORC
1998
IEEE
13 years 12 months ago
Specification of Real-Time Interaction Constraints
We present a coordination language and its semantics for specification and implementation of object-oriented realtime systems. Real-time systems operate under real-time constraint...
Brian Nielsen, Shangping Ren, Gul Agha
IPPS
1997
IEEE
13 years 11 months ago
Enhancing Software DSM for Compiler-Parallelized Applications
Current parallelizing compilers for message-passing machines only support a limited class of data-parallel applications. One method for eliminating this restriction is to combine ...
Peter J. Keleher, Chau-Wen Tseng
ECOOPW
1994
Springer
13 years 11 months ago
Abstracting Interactions Based on Message Sets
ing Interactions Based on Message Sets Svend Frr 1 and Gul Agha2. 1 Hewlett-Packard Laboratories, 1501 Page Mill Road, Palo Alto, CA 94303 2 University of Illinois, 1304 W. Springf...
Svend Frølund, Gul Agha
CCGRID
2001
IEEE
13 years 11 months ago
xBSP: An Efficient BSP Implementation for clan
Virtual Interface Architecture(VIA) is a light-weight protocol for protected user-level zero-copy communication. In spite of high performance of VIA, the previous MPI implementati...
Yang-Suk Kee, Soonhoi Ha