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» Diversity and Popularity in Organizations and Communities
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CSCW
2006
ACM
13 years 11 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
CHI
2004
ACM
14 years 7 months ago
Online personals: an overview
Online personal advertisements have recently become an easy, socially acceptable way to meet partners for dates or relationships. Because popular personals systems not only reflec...
Andrew T. Fiore, Judith S. Donath
HICSS
2007
IEEE
106views Biometrics» more  HICSS 2007»
14 years 1 months ago
Talk Before You Type: Coordination in Wikipedia
Wikipedia, the online encyclopedia, has attracted attention both because of its popularity and its unconventional policy of letting anyone on the internet edit its articles. This ...
Fernanda B. Viégas, Martin Wattenberg, Jess...
ER
2000
Springer
101views Database» more  ER 2000»
13 years 11 months ago
Towards Ontology-Based Harmonization of Web Content Standards
Abstract. The popularity and press surrounding the release of XML has created widespread interest in standards within particular communities that focus on representing content. The...
Nicola Guarino, Christopher A. Welty, Christopher ...
ADBIS
2006
Springer
81views Database» more  ADBIS 2006»
14 years 1 months ago
SDQNET: Semantic Distributed Querying in Loosely Coupled Data Sources
Web communities involve networks of loosely coupled data sources. Members in those communities should be able to pose queries and gather results from all data sources in the networ...
Eirini Spyropoulou, Theodore Dalamagas