This paper presents a new method for editing an existing motion to satisfy a set of user-specified constraints, and in doing so guaranteeing the kinematic and dynamic soundness o...
The range space of dynamic textures spans spatiotemporal phenomena that vary along three fundamental dimensions: spatial texture, spatial texture layout, and dynamics. By describin...
Kernel functions are typically viewed as providing an implicit mapping of points into a high-dimensional space, with the ability to gain much of the power of that space without inc...
Quadraturemirror filter(QMF)bank with multi-criterion constraints suchas minimal aliasing and/or minimal error coding is amongthe most important problems in filter bank design, fo...
This paper introduces a new data structure, called V-trees, designed to store long sequences of points in 2D space and yet allow efficient access to their fragments. They also opt...