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ACMACE
2005
ACM
14 years 2 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
MTA
2007
79views more  MTA 2007»
13 years 8 months ago
Periodic broadcast with dynamic server selection
Abstract—Service replication is an effective way to address resource requirements and resource availability problem. Dynamic service selection enables clients to choose a server ...
Ewa Kusmierek, Yingping Lu, David Hung-Chang Du
MOBIQUITOUS
2007
IEEE
14 years 3 months ago
Optimal Relay Node Fault Recovery
—Topology control problems are concerned with the assignment of power levels to the nodes of an ad-hoc network so as to maintain a specified network topology while minimizing th...
Fei Che, Liang Zhao, Errol L. Lloyd
CISIS
2009
IEEE
14 years 1 months ago
Smews: Smart and Mobile Embedded Web Server
—In this paper, we show that Web protocols and technologies are good candidates to design the Internet of Things, through a user-centric architecture (the user simply has to use ...
Simon Duquennoy, Gilles Grimaud, Jean-Jacques Vand...
SERSCISA
2009
Springer
14 years 3 months ago
ATTENTION: ATTackEr Traceback Using MAC Layer AbNormality DetecTION
Denial-of-Service (DoS) and Distributed DoS (DDoS) attacks can cause serious problems in wireless networks due to limited network and host resources. Attacker traceback is a promi...
Yongjin Kim