Research into the cognitive aspects of programming originated in the study of professional programmers (whether experts or students). Even “end-user” programmers in previous s...
Abstract. This paper1 discusses the vision, the challenges, possible usage scenarios and technological building blocks of the "Internet of Things". In particular, we cons...
Extremists’ exploitation of computer-mediated communications such as online forums has recently gained much attention from academia and the government. However, due to the cover...
Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...