The process which enables virtual objects to mimic their real world counterparts is known as realistic rendering in haptics. Realistic sensations could relate to any spatial featu...
— We describe the design and control of a new bio-inspired climbing robot designed to scale smooth vertical surfaces using directional adhesive materials. The robot, called Stick...
Sangbae Kim, Matthew Spenko, Salomon Trujillo, Bar...
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
We consider the problem of L2-optimal triangulation from three separate views. Triangulation is an important part of numerous computer vision systems. Under gaussian noise, minimiz...
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...