—In this paper, a packet-loss resilient, bandwidth-scalable 3-D graphics streaming system is proposed. It uses the Compressed Progressive Mesh (CPM) algorithm [1] to generate a h...
For compressive sensing, we endeavor to improve the recovery performance of the existing orthogonal matching pursuit (OMP) algorithm. To achieve a better estimate of the underlyin...
Saikat Chatterjee, Dennis Sundman, Mikael Skoglund
This paper presents recent progress and extensions to TriQuaMesh (TQM) [1], targeted at providing good quality surface meshes: Increased robustness of the 1D mesh generator to han...
Execution of most of the modern DPLL-based SAT solvers is guided by a number of heuristics. Decisions made during the search process are usually driven by some fixed heuristic pol...
This paper describes a new tool for preprocessed visibility. It puts together view space and object space partitioning in order to control the render cost and memory cost of the v...