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» Dual-Buffering Strategies in Object Bases
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WAPCV
2007
Springer
14 years 4 months ago
Reinforcement Learning for Decision Making in Sequential Visual Attention
The innovation of this work is the provision of a system that learns visual encodings of attention patterns and that enables sequential attention for object detection in real world...
Lucas Paletta, Gerald Fritz
ACMACE
2006
ACM
14 years 3 months ago
Interaction techniques for musical performance with tabletop tangible interfaces
We present a set of interaction techniques for electronic musical performance using a tabletop tangible interface. Our system, the Audiopad, tracks the positions of objects on a t...
James Patten, Ben Recht, Hiroshi Ishii
SI3D
2005
ACM
14 years 3 months ago
Broad-phase collision detection using semi-adjusting BSP-trees
The broad-phase step of collision detection in scenes composed of n moving objects is a challenging problem because enumerating collision pairs has an inherent O(n2) complexity. S...
Rodrigo G. Luque, João Luiz Dihl Comba, Car...
ECAI
2004
Springer
14 years 3 months ago
Adversarial Constraint Satisfaction by Game-Tree Search
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
Kenneth N. Brown, James Little, Páidí...
KI
2002
Springer
13 years 9 months ago
Qualitative Velocity and Ball Interception
In many approaches for qualitative spatial reasoning, navigation of an agent in a more or less static environment is considered (e.g. in the double-cross calculus [12]). However, i...
Frieder Stolzenburg, Oliver Obst, Jan Murray