Efficient algorithms for compressing geometric data have been widely developed in the recent years, but they are mainly designed for closed polyhedral surfaces which are manifold ...
In this paper, the principle of facial animation compatible with the MPEG-4 standard is introduced. Then the algorithm of calculating the displacements of face mesh vertices withi...
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
Reconstruction algorithms for Optical Diffuse Tomography (ODT) rely heavily on fast and accurate forward models. Arbitrary geometries and boundary conditions need to be handled ri...
Jean-Charles Baritaux, S. Chandra Sekhar, Michael ...
Abstract. This paper is concerned with the problem of obtaining predictable interactions between groups of agents in open environments when individual agents do not expose their bd...
Nardine Osman, David Robertson, Christopher Walton