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MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
MM
2004
ACM
277views Multimedia» more  MM 2004»
14 years 3 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
LCPC
2004
Springer
14 years 3 months ago
Speculative Subword Register Allocation in Embedded Processors
Abstract. Multimedia and network processing applications make extensive use of subword data. Since registers are capable of holding a full data word, when a subword variable is ass...
Bengu Li, Youtao Zhang, Rajiv Gupta
IDEAS
2003
IEEE
102views Database» more  IDEAS 2003»
14 years 3 months ago
Pushing Quality of Service Information and Requirements into Global Query Optimization
In recent years, a lot of research effort has been dedicated to the management of Quality of Service (QoS), mainly in the fields of telecommunication networks and multimedia syste...
Haiwei Ye, Brigitte Kerhervé, Gregor von Bo...
RTSS
2002
IEEE
14 years 2 months ago
Soft Real- Time Scheduling on Simultaneous Multithreaded Processors
Simultaneous multithreading (SMT) improves processor throughput by processing instructions from multiple threads each cycle. This is the first work to explore soft real-time sche...
Rohit Jain, Christopher J. Hughes, Sarita V. Adve