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ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ICRA
2000
IEEE
117views Robotics» more  ICRA 2000»
13 years 11 months ago
Kinodynamic Motion Planning Amidst Moving Obstacles
This paper presents a randomized motion planner for kinodynamic asteroidavoidanceproblems, in which a robot must avoid collision with moving obstacles under kinematic, dynamic con...
Robert Kindel, David Hsu, Jean-Claude Latombe, Ste...
WWW
2008
ACM
14 years 8 months ago
A generic framework for collaborative multi-perspective ontology acquisition
The research objective of this work is to develop a general framework that incorporates collaborative social tagging with a novel ontology scheme conveying multiple perspectives. ...
Maayan Zhitomirsky-Geffet, Judit Bar-Ilan, Yitzcha...
SUTC
2006
IEEE
14 years 1 months ago
Design and Implementation of Ubiquitous Smart Cameras
Design aspects and software modelling for ubiquitous real-time camera system are described in this paper. We propose system architecture using a network of inexpensive cameras and...
Chang Hong Lin, Wayne Wolf, Andrew Dixon, Xenofon ...
IFM
2010
Springer
183views Formal Methods» more  IFM 2010»
13 years 5 months ago
Certified Absence of Dangling Pointers in a Language with Explicit Deallocation
Safe is a first-order eager functional language with facilities for programmer controlled destruction and copying of data structures. It provides also regions, i.e. disjoint parts...
Javier de Dios, Manuel Montenegro, Ricardo Pe&ntil...