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RTSS
2005
IEEE
15 years 12 months ago
Improving Soft Real-Time Performance through Better Slack Reclaiming
Modern operating systems frequently support applications with a variety of timing constraints including hard real-time, soft real-time, and best-effort. To guarantee performance, ...
Caixue Lin, Scott A. Brandt
ACMACE
2004
ACM
15 years 11 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
HIPC
2003
Springer
15 years 11 months ago
Performance Analysis of Blue Gene/L Using Parallel Discrete Event Simulation
High performance computers currently under construction, such as IBM’s Blue Gene/L, consisting of large numbers (64K) of low cost processing elements with relatively small local...
Ed Upchurch, Paul L. Springer, Maciej Brodowicz, S...
KI
1998
Springer
15 years 10 months ago
GOLEX - Bridging the Gap between Logic (GOLOG) and a Real Robot
The control of mobile robots acting autonomously in the real world is one of the long-term goals of the field of artificial intelligence. So far the field lacks methods bridging th...
Dirk Hähnel, Wolfram Burgard, Gerhard Lakemey...
CONEXT
2007
ACM
15 years 10 months ago
Scalable real-time gateway assignment in mobile mesh networks
The perception of future wireless mesh network (WMN) deployment and usage is rapidly evolving. WMNs are now being envisaged to provide citywide "last-mile" access for nu...
Edward Bortnikov, Israel Cidon, Idit Keidar