Applications in Computer Networks often require high throughput access to large data structures for lookup and classification. Many advanced algorithms exist to speed these searc...
Given the scale of massively parallel systems, occurrence of faults is no longer an exception but a regular event. Periodic checkpointing is becoming increasingly important in the...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
Dynamic dispatching is a major source of run-time overhead in object-oriented languages, due both to the direct cost of method lookup and to the indirect effect of preventing othe...
Some of the most successful recent applications of reinforcement learning have used neural networks and the TD algorithm to learn evaluation functions. In this paper, we examine t...