Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
A number of key areas in IP network engineering, management and surveillance greatly benefit from the ability to dynamically identify traffic flows according to the applications re...
Sebastian Zander, Thuy T. T. Nguyen, Grenville J. ...
In this paper, we address the problem of destination anonymity for applications in mobile ad hoc networks where geographic information is ready for use in both ad hoc routing and I...
In this chapter, we discuss a widely used fault-tolerant data replication model called virtual synchrony. The model responds to two kinds of needs. First, there is the practical qu...
Domain Name System (DNS) is the system for the mapping between easily memorizable host names and their IP addresses. Due to its criticality, security extensions to DNS have been p...