Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
We describe a system called Tileworld, which consists of a simulated robot agent and a simulated environment which is both dynamic and unpredictable. Both the agent and the enviro...
We present a formal framework of an autonomous agent as a collection of coordinated control loops, with a recurring sense, plan, act cycle. Our framework manages the information f...
The paper describes some innovations related to the ongoing work on the GSA prototype, an integrated information retrieval agent. In order to improve the original system effective...
Giovambattista Ianni, Francesco Ricca, Francesco C...
In many sensing applications we must continuously gather information to provide a good estimate of the state of the environment at every point in time. A robot may tour an environ...
Alexandra Meliou, Andreas Krause, Carlos Guestrin,...