Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
Recognizing a person’s motion is intuitive for humans but represents a challenging problem in machine vision. In this paper, we present a multi-disciplinary framework for recogn...
Characteristics of the 2D shape deformation in human motion contain rich information for human identification and pose estimation. In this paper, we introduce a framework for sim...
We are in the process of constructing a high resolution, high signal to noise ratio (SNR) dynamic MRI dataset for the human heart using methodology similar to that employed to cons...
John Moore, Maria Drangova, Marcin Wierzbicki, Ter...