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» Dynamic Power Optimization of Interactive Systems
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RT
2001
Springer
14 years 2 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
EURODAC
1995
IEEE
130views VHDL» more  EURODAC 1995»
14 years 1 months ago
Semi-dynamic scheduling of synchronization-mechanisms
This paper presents a novel approach to scheduling of hardware supported synchronization operations. The optimization goal is to minimize the interation time of processes and thus...
Wolfgang Ecker
USENIX
2008
14 years 13 days ago
FlexVol: Flexible, Efficient File Volume Virtualization in WAFL
zation is a well-known method of abstracting physical resources and of separating the manipulation and use of logical resources from their underlying implementation. We have used ...
John K. Edwards, Daniel Ellard, Craig Everhart, Ro...
IJCAI
2003
13 years 11 months ago
Writer's Aid: Using a Planner in a Collaborative Interface
Writer’s Aid is a collaborative system that works simultaneously with an author editing a document providing assistance in identifying and inserting citation keys and autonomous...
Tamara Babaian, Barbara J. Grosz, Stuart M. Shiebe...
CLUSTER
2007
IEEE
14 years 2 months ago
Identifying energy-efficient concurrency levels using machine learning
Abstract-- Multicore microprocessors have been largely motivated by the diminishing returns in performance and the increased power consumption of single-threaded ILP microprocessor...
Matthew Curtis-Maury, Karan Singh, Sally A. McKee,...