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CVPR
2005
IEEE
14 years 10 months ago
Particle Filtering for Geometric Active Contours with Application to Tracking Moving and Deforming Objects
Geometric active contours are formulated in a manner which is parametrization independent. As such, they are amenable to representation as the zero level set of the graph of a hig...
Yogesh Rathi, Namrata Vaswani, Allen Tannenbaum, A...
CG
2004
Springer
13 years 8 months ago
Compression of soft-body animation sequences
We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the ...
Zachi Karni, Craig Gotsman
TCSV
2002
229views more  TCSV 2002»
13 years 8 months ago
Automatic segmentation of moving objects in video sequences: a region labeling approach
Abstract--The emerging video coding standard MPEG-4 enables various content-based functionalities for multimedia applications. To support such functionalities, as well as to improv...
Yaakov Tsaig, Amir Averbuch
DAGSTUHL
1997
13 years 10 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
CIBCB
2007
IEEE
14 years 2 months ago
Modeling protein-DNA binding time in Stochastic Discrete Event Simulation of Biological Processes
Abstract— This paper presents a parametric model to estimate the DNA-protein binding time using the DNA and protein structures and details of the binding site. To understand the ...
Preetam Ghosh, Samik Ghosh, Kalyan Basu, Sajal K. ...