Modelling complex concurrent systems is often difficult and error-prone, in particular when new concepts coming from advanced practical applications are considered. These new appl...
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
In order to achieve the best application-level Quality-of-Service (QoS), multimedia applications need to be dynamically tuned and reconfigured to adapt to fluctuating computing an...
Abstract--This paper is concerned with the automatic recognition of dialogue acts (DAs) in multiparty conversational speech. We present a joint generative model for DA recognition ...
A future is a well-known programming construct used to introduce concurrency to sequential programs. Computations annotated as futures are executed asynchronously and run concurren...