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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
LCN
2007
IEEE
14 years 2 months ago
Achieving True Video-on-Demand Service in Multi-Hop WiMax Mesh Networks
Abstract—In this work, we discuss how to support Video-onDemand service in multi-hop WiMax mesh networks. We are interested in the scenario that end users connect to the video se...
Fei Xie, Kien A. Hua, Ning Jiang
NSDI
2007
13 years 10 months ago
An Experimentation Workbench for Replayable Networking Research
The network and distributed systems research communities have an increasing need for “replayable” research, but our current experimentation resources fall short of reaching th...
Eric Eide, Leigh Stoller, Jay Lepreau
IWAN
2000
Springer
13 years 11 months ago
A Flexible IP Active Networks Architecture
This paper presents the main concepts of the IST Project FAIN "Future Active IP Networks" [10], a three-year collaborative research project, whose main task is to develo...
Alex Galis, Bernhard Plattner, Jonathan M. Smith, ...
AINA
2007
IEEE
14 years 2 months ago
An Application-Driven MAC-layer Buffer Management with Active Dropping for Real-time Video Streaming in 802.16 Networks
— In this paper, we propose an application-driven MAC-layer buffer management framework based on a novel Active Dropping (AD) mechanism for real-time video streaming in IEEE 802....
James She, Fen Hou, Pin-Han Ho