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AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
SODA
2010
ACM
202views Algorithms» more  SODA 2010»
14 years 5 months ago
Counting Inversions, Offline Orthogonal Range Counting, and Related Problems
We give an O(n lg n)-time algorithm for counting the number of inversions in a permutation on n elements. This improves a long-standing previous bound of O(n lg n/ lg lg n) that ...
Timothy M. Chan, Mihai Patrascu
CORR
2006
Springer
113views Education» more  CORR 2006»
13 years 8 months ago
A Unified View of TD Algorithms; Introducing Full-Gradient TD and Equi-Gradient Descent TD
This paper addresses the issue of policy evaluation in Markov Decision Processes, using linear function approximation. It provides a unified view of algorithms such as TD(), LSTD()...
Manuel Loth, Philippe Preux
HEURISTICS
2008
120views more  HEURISTICS 2008»
13 years 8 months ago
A local linear embedding module for evolutionary computation optimization
A Local Linear Embedding (LLE) module enhances the performance of two Evolutionary Computation (EC) algorithms employed as search tools in global optimization problems. The LLE em...
Fabio Boschetti
ATAL
2006
Springer
14 years 6 days ago
Predicting people's bidding behavior in negotiation
This paper presents a statistical learning approach to predicting people's bidding behavior in negotiation. Our study consists of multiple 2-player negotiation scenarios wher...
Ya'akov Gal, Avi Pfeffer