The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
Image-based modeling of semi-transparent, dynamic phenomena is a challenging task. We present an optical tomography method that uses an adaptive grid for the reconstruction of a t...
Current knowledge acquisition tools have limited understanding of how users enter knowledge and how acquired knowledge is used, and provide limited assistance in organizing variou...
Program slicing is a well-known methodology that aims at identifying the program statements that (potentially) affect the values computed at some point of interest. Within imperat...
In this paper we study the problem of online aligning a newly arrived image to previously well-aligned images. Inspired by recent advances in batch image alignment using low rank ...