A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
This paper proposes a novel algorithm to reconstruct a 3D surface from a calibrated set of images. In a first pass, it uses Scale Invariant Features Transform (SIFT) descriptor co...
We propose an algorithm for surface reconstruction from unorganized points based on a view of the sampling process as a deformation from the original surface. In the course of thi...
Ming-Ching Chang, Frederic F. Leymarie, Benjamin B...
We present a method to maintain a mesh approximating a deforming surface, which is specified by a dense set of sample points. We identify a reasonable motion model for which a pro...