- This paper presents a technique of evolutionary design for plants in virtual worlds, inspired from Richard Dawkins' adaptive walks within the space of biomorph structures. T...
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
In light of advances in processor and networking technology, especially the emergenceof networkattached disks,the traditional clientserver architecture of file systems has become...
Jiong Yang, Wei Wang 0010, Richard R. Muntz, Silvi...
Abstract— Research on humanoid robots for use in servicing tasks, e.g. fetching and delivery, attracts steadily more interest. With ”Rollin’ Justin” a mobile robotic system...
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...