Sciweavers

880 search results - page 157 / 176
» Dynamic Software Architecture Slicing
Sort
View
IEEECGIV
2005
IEEE
14 years 2 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
SAC
2005
ACM
14 years 2 months ago
A distributed content-based search engine based on mobile code
Current search engines crawl the Web, download content, and digest this content locally. For multimedia content, this involves considerable volumes of data. Furthermore, this proc...
Volker Roth, Ulrich Pinsdorf, Jan Peters
CAISE
2005
Springer
14 years 2 months ago
Capitalizing on Awareness of User Tasks for Guiding Self-Adaptation
Abstract. Computers support more and more tasks in the personal and professional activities of users. Such user tasks increasingly span large periods of time and many locations acr...
João Pedro Sousa, Vahe Poladian, David Garl...
IPSN
2005
Springer
14 years 1 months ago
A compact modular wireless sensor platform
— We have designed and constructed a modular platform for use in compact wireless sensing. This platform is based around a series of circuit boards (or panes), each of which inst...
Ari Y. Benbasat, Joseph A. Paradiso
MSWIM
2003
ACM
14 years 1 months ago
Parallel adaptive mobile web clipping
– Wireless mobile access to the Internet is an indispensable tool for private and corporate users alike; but both industry and academia recognize the need for better service. Imp...
Alex Vrenios