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» Dynamic Strategies in a Real-Time Strategy Game
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SODA
2012
ACM
278views Algorithms» more  SODA 2012»
13 years 6 months ago
Beyond myopic best response (in Cournot competition)
A Nash Equilibrium is a joint strategy profile at which each agent myopically plays a best response to the other agents’ strategies, ignoring the possibility that deviating fro...
Amos Fiat, Elias Koutsoupias, Katrina Ligett, Yish...
FOSSACS
2010
Springer
15 years 10 months ago
Block Structure vs. Scope Extrusion: Between Innocence and Omniscience
Abstract. We study the semantic meaning of block structure using game semantics and introduce the notion of block-innocent strategies, which turns out to characterise call-by-value...
Andrzej S. Murawski, Nikos Tzevelekos
ICIP
2008
IEEE
16 years 5 months ago
Game-theoretic analysis of maximum-payoff multiuser collusion
Multiuser collusion is an effective attack against traitor-tracing multimedia fingerprinting, where a group of attackers collectively mount attacks to reduce their risk of being d...
H. Vicky Zhao, Wan-Yi Sabrina Lin, K. J. Ray Liu
RAS
2007
103views more  RAS 2007»
15 years 3 months ago
A decomposition approach to multi-vehicle cooperative control
We use a decomposition approach to generate cooperative strategies for a class of multi-vehicle control problems. By introducing a set of tasks to be completed by the team of vehi...
Matthew G. Earl, Raffaello D'Andrea
SI3D
2010
ACM
15 years 11 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan