This paper presents a novel approach for estimating the flow fields of dynamic temporal textures whose motion differs radically from that of rigid bodies. Our approach is based o...
David Edwards, Johnny T. Chang, Lin Shi, Yizhou Yu
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
This paper presents a novel image-based approach to render plausible soft shadows for complex dynamic scenes with rectangular light sources. The algorithm's performance is mo...
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
In object-based video, the encoding of the video data is decoupled into the encoding of shape, motion and texture information, which enables certain functionalities like content-b...
Haohong Wang, Guido M. Schuster, Aggelos K. Katsag...