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VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 1 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
ICA
2012
Springer
12 years 4 months ago
On Revealing Replicating Structures in Multiway Data: A Novel Tensor Decomposition Approach
A novel tensor decomposition called pattern or P-decomposition is proposed to make it possible to identify replicating structures in complex data, such as textures and patterns in ...
Anh Huy Phan, Andrzej Cichocki, Petr Tichavsk&yacu...
CVPR
2001
IEEE
14 years 10 months ago
Constructing Facial Identity Surfaces in a Nonlinear Discriminating Space
Recognising face with large pose variation is more challenging than that in a fixed view, e.g. frontal-view, due to the severe non-linearity caused by rotation in depth, selfshadi...
Yongmin Li, Shaogang Gong, Heather M. Liddell
ICIP
2003
IEEE
14 years 10 months ago
Robust object boundary determination using a locally adaptive level set algorithm
This paper introduces a level set methodology for the precise boundary localization of image objects within an indicated region, designed to be particularly robust against weak or...
Eftychios Sifakis, George Tziritas
ECCV
2004
Springer
14 years 2 months ago
3D Digitization of a Hand-Held Object with a Wearable Vision Sensor
It is a common human behavior to hold a small object of interest and to manipulate it for observation. A computer system, symbiotic with a human, should recognize the object and th...
Sotaro Tsukizawa, Kazuhiko Sumi, Takashi Matsuyama