This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allo...
The ever-increasing capabilities (processing power, memory, connectivity, display, etc.) of personal devices such as PDAs and mobile phones, as well as their convergence, have ena...
Michael Przybilski, Stefano Campadello, Titos Sari...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter f...
This paper presents a new method to increase the quality of 3D video, a new media developed to represent 3D objects in motion. This representation is obtained from multi-view reco...