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RT
2004
Springer
14 years 1 months ago
CC Shadow Volumes
We present a technique that uses culling and clamping (CC) for accelerating the performance of stencil-based shadow volume computation. Our algorithm reduces the fill requirement...
Brandon Lloyd, Jeremy Wend, Naga K. Govindaraju, D...
EGH
2003
Springer
14 years 1 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
ICVS
2003
Springer
14 years 1 months ago
VICs: A Modular Vision-Based HCI Framework
Many Vision-Based Human-Computer Interaction (VB-HCI) systems are based on the tracking of user actions. Examples include gazetracking, head-tracking, finger-tracking, and so fort...
Guangqi Ye, Jason J. Corso, Darius Burschka, Grego...
SIGMOD
1999
ACM
143views Database» more  SIGMOD 1999»
14 years 26 days ago
WALRUS: A Similarity Retrieval Algorithm for Image Databases
Traditional approaches for content-based image querying typically compute a single signature for each image based on color histograms, texture, wavelet transforms etc., and return...
Apostol Natsev, Rajeev Rastogi, Kyuseok Shim
SIGGRAPH
1997
ACM
14 years 22 days ago
Rendering complex scenes with memory-coherent ray tracing
Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...