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SIGGRAPH
2010
ACM
14 years 1 months ago
Robust physics-based locomotion using low-dimensional planning
This paper presents a physics-based locomotion controller based on online planning. At each time-step, a planner optimizes locomotion over multiple phases of gait. Stance dynamics...
Igor Mordatch, Martin de Lasa, Aaron Hertzmann
SIGSOFT
2000
ACM
14 years 1 months ago
Compiler and tool support for debugging object protocols
We describe an extension to the Java programming language that supports static conformance checking and dynamic debugging of object "protocols," i.e., sequencing constra...
Sergey Butkevich, Marco Renedo, Gerald Baumgartner...
GAMESEC
2010
150views Game Theory» more  GAMESEC 2010»
13 years 7 months ago
Adversarial Control in a Delay Tolerant Network
We consider a multi-criteria control problem that arises in a delay tolerant network with two adversarial controllers: the source and the jammer. The source's objective is to ...
Eitan Altman, Tamer Basar, Veeraruna Kavitha
CGA
2011
13 years 26 days ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
JSS
2007
121views more  JSS 2007»
13 years 9 months ago
Opportunistic prioritised clustering framework for improving OODBMS performance
In object oriented database management systems, clustering has proven to be one of the most effective performance enhancement techniques. Existing clustering algorithms are mainly...
Zhen He, Richard Lai, Alonso Marquez, Stephen Blac...