Many overload control mechanisms for Web based applications aim to prevent overload by setting limits on factors such as admitted load, number of server threads, buffer size. For ...
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
We present a simple dynamic equilibrium model for an online exchange where both buyers and sellers arrive according to a exogenously defined stochastic process. The structure of t...
This paper introduces a transparent self-configuring architecture for automatic scaling with temperature awareness in the database tier of a dynamic content web server. We use a ...
Saeed Ghanbari, Gokul Soundararajan, Jin Chen, Cri...
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot