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MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
MM
2004
ACM
277views Multimedia» more  MM 2004»
14 years 3 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
MOBICOM
2004
ACM
14 years 3 months ago
A study on the feasibility of mobile gateways for vehicular ad-hoc networks
Development in Wireless LAN and Cellular technologies has motivated recent efforts to integrate the two. This creates new application scenarios that were not possible before. Veh...
Vinod Namboodiri, Manish Agarwal, Lixin Gao
SC
2004
ACM
14 years 3 months ago
Performance Tool Support for MPI-2 on Linux
Programmers of message-passing codes for clusters of workstations face a daunting challenge in understanding the performance bottlenecks of their applications. This is largely due...
Kathryn Mohror, Karen L. Karavanic
SIGCOMM
2004
ACM
14 years 3 months ago
Mercury: supporting scalable multi-attribute range queries
This paper presents the design of Mercury, a scalable protocol for supporting multi-attribute rangebased searches. Mercury differs from previous range-based query systems in that...
Ashwin R. Bharambe, Mukesh Agrawal, Srinivasan Ses...
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