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ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ACSAC
2000
IEEE
14 years 21 hour ago
Layering Boundary Protections: An Experiment in Information Assurance
The DARPA Information Assurance Program has the aim of developing and executing experiments that test specific hypotheses about defense in depth and dynamic defense capabilities. ...
D. Johnson, L. Benzinger
LCPC
1997
Springer
13 years 11 months ago
Automatic Data Decomposition for Message-Passing Machines
The data distribution problem is very complex, because it involves trade-offdecisions between minimizing communication and maximizing parallelism. A common approach towards solving...
Mirela Damian-Iordache, Sriram V. Pemmaraju
WSC
2000
13 years 9 months ago
Cost/benefit analysis of interval jumping in power-control simulation
Computation of power control calculations is one of the most time-consuming aspects of simulating wireless communication systems. These calculations are critical to understanding ...
David M. Nicol, L. Felipe Perrone
ICSE
2008
IEEE-ACM
14 years 7 months ago
Security protocols, properties, and their monitoring
This paper examines the suitability and use of runtime verification as means for monitoring security protocols and their properties. In particular, we employ the runtime verificat...
Andreas Bauer 0002, Jan Jürjens